GAME SOUND REDESIGN & WWISE TO UE5 INTEGRATION

This is a video demonstration of me using Wwise, integrating it into Unreal Engine 5, and redesigning the sound for the Lyra Starter Game.

All the sounds for this project were created using either synthesizers, recorded objects, or a combination of both. They were then edited and processed with FXs and EQs in my DAW before being imported into Wwise.

I then integrated Wwise into the Lyra UE5 session and used Blueprints to set up my sounds to be triggered and played in the game.

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